www.gusucode.com > 通过ODBC API实现对数据库的访问JavaScript源码程序 > 通过ODBC API实现对数据库的访问/ODBCApiDataManager/ODBCApiDataManager/RoleDlg.cpp
// RoleDlg.cpp : 实现文件 // #include "stdafx.h" #include "DataManager.h" #include "RoleDlg.h" #include ".\roledlg.h" #include "DbOperator\DbOperator.h" #define IDC_TREE_ROLE 1001 // CRoleDlg 对话框 IMPLEMENT_DYNAMIC(CRoleDlg, CDialog) CRoleDlg::CRoleDlg(CWnd* pParent /*=NULL*/) : CDialog(CRoleDlg::IDD, pParent) { m_treeCtrl.m_hWnd=NULL; } CRoleDlg::~CRoleDlg() { } void CRoleDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); } BEGIN_MESSAGE_MAP(CRoleDlg, CDialog) ON_WM_CREATE() ON_WM_SIZE() END_MESSAGE_MAP() // CRoleDlg 消息处理程序 int CRoleDlg::OnCreate(LPCREATESTRUCT lpCreateStruct) { if (CDialog::OnCreate(lpCreateStruct) == -1) return -1; CRect rcClient; GetClientRect(rcClient); if(m_treeCtrl.m_hWnd==NULL) { m_treeCtrl.Create(WS_VISIBLE | WS_TABSTOP | WS_CHILD | WS_BORDER,CRect(0, 0, rcClient.Width(), rcClient.Height()), this, IDC_TREE_ROLE); InitRoleTreeCtrl(); } return 0; } // 初始化树型控件,并加载角色 BOOL CRoleDlg::InitRoleTreeCtrl(void) { m_imageList.Create(32,32,0,7,7); m_imageList.SetBkColor(RGB(220,220,220)); HICON hIcon[10]; hIcon[0]=AfxGetApp()->LoadIcon(IDI_ICON1); m_imageList.Add(hIcon[0]); hIcon[1]=AfxGetApp()->LoadIcon(IDI_ICON2); m_imageList.Add(hIcon[1]); hIcon[2]=AfxGetApp()->LoadIcon(IDI_ICON3); m_imageList.Add(hIcon[2]); hIcon[3]=AfxGetApp()->LoadIcon(IDI_ICON4); m_imageList.Add(hIcon[3]); m_treeCtrl.SetImageList(&m_imageList,TVSIL_NORMAL); //为m_mytree设置一个图像列表,使CtreeCtrl的节点显示不同的图标 m_treeCtrl.SetBkColor(RGB(220,220,220));//设置m_mytree的背景色 CDbOperator dbOperator; int arrUserId[10000]; int nUserCount = 0; dbOperator.GetUserIdFromObj_User(arrUserId, nUserCount); CString strUserNina; for(int nUser=0; nUser<nUserCount; nUser++) { dbOperator.GetNinaByUserId(arrUserId[nUser], strUserNina); m_treeCtrl.InsertItem(strUserNina, nUser/4, 3); } return TRUE; } void CRoleDlg::OnSize(UINT nType, int cx, int cy) { CDialog::OnSize(nType, cx, cy); CWnd* pWnd = GetWindow(GW_CHILD); if(pWnd!=NULL) { if(IsChild(pWnd)) { pWnd->MoveWindow(0, 0, cx, cy); } } } void CRoleDlg::OnOK() { }